

Some mods focus on decreasing visual quality, to allow games to run better on underpowered hardware or simply increase the frame rate for a more buttery feel.

Towbie’s Realistic Weapon Sounds for Fallout 4 is a good example.īut there’s also a reverse side to aesthetic mods, especially visual ones.

Other audio mods focus on quality, such as swapping out the sounds of the various guns in the games for what’s considered more accurate, higher quality versions. Fallout 3’s GNR Enhanced adds theme-suitable music the radio and improves some of the immersion in the scripts of Three Dog, the game’s radio DJ.
#How to mod gta sa pc update#
They show you the mods you have installed, include abilities to enable or disable individual mods, and can help let you know when an update is available.Īudio mods are only popular in some games, but they can do interesting things. Steam, Nexus Mod Manager, and the Twitch Desktop App are also tools for managing your mods. Two notable multi-game mods are ENBseries, which enhances the graphics in many modern titles, and the_bigg’s Widescreen Mod, which adds much-needed widescreen support to classic CRPGs like Planescape: Torment, Baldur’s Gate, and Icewind Dale. On the other hand, some especially useful mods support many different games. Star Wars: Knights of the Old Republic – Deadly Stream.The popular mods from these sources may be rehosted elsewhere, but these niche sites tend to be the primary community for the games.
#How to mod gta sa pc series#
Several games and series have specific community sites where most of their mods originate. Valid /fpslimit values are 20-100.The Sith Lords Restored mod for Star Wars: KOTOR II. Added command /fpslimit to adjust the frame rate limiter. Imported some of the 0.2.5 vehicle surfing code. Crashes caused by DestroyVehicle script are fixed. It now works in interiors and will disable with the scoreboard. Alternate siren for police vehicles is now synced. Fixed texture lag/streaming popups when many models were loaded. Fixed some vehicle audio problems (silent cars/planes/boats/helis). Fixed time/fog/lighting flickering when the passing of time is disabled. Fixed problem with clipboard text not copying externally. This fixes a security vulnerability mentioned earlier. Updates to the SA-MP 0.2.2 server are not required at this time.įrom security updates, the 0.2.2 R3 client also fixes some crashes/bugsįrom previous versions. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers.

This is an optional update, although highly recommended. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. Added OnPlayerUpdate, a callback fired for every player network update. OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. Added seconds to server logs and also shows raw incoming UDP connections. Removed compression from the aiming vectors to improve accuracy. Security updates to the client binaries. Various security updates to the netcode and connection logic. Fixed insecure handling of private messages. This update includes fixes from 0.2.2 R3 client/server as well as the following: SA-MP 0.2.2 clients cannot connect to 0.2X servers. The SA-MP 0.2.2 server list will be discontinued. It is recommended that all SA-MP players and server owners update. A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X).
